Posts Tagged: mma

Multitouch Media Application Pro v3

Watch it in HD on Youtube or Vimeo! Changelog for v3: Fixed compatibility issue with Adobe AIR 1.5 (Fullscreen bug) This version should autodetect your screensize to support any screen resolution. Added a Google Maps object Added support for adding [...]

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Multi-touch video puzzle game

The same game I have showed here but this time played on the multi-touch table. p.s. Sorry for the ending 😛 it wasn’t [...]

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Touchlib Speedfix and MMA Pro update

Touchlib A few weeks ago I was busy tweaking the Touchlib sourcecode and noticed a bug/feature in the code which caused the image processing pipeline to stall for 32 milliseconds. This might not sound like a big issue however on [...]

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MMA Pro update

Minor fixes: – Fullscreen should be working now – It is should be possible to use any screen resolution now (previous version used 1024 x 768, hardcoded) – Keyboard can be locked on the stage (prevents the keyboard from jumping [...]

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MMA Pro

I have made a special version of MMA which uses the Adobe Integrated Runtime (AIR) technology. It now supports adding images on-fly. Just connect your digital camera by using your usb transfer cable (or if you have a memorycard reader [...]

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MMA update

Yesterday I looked into (ab)using google maps to use with the MMA. Because I did not felt like implementing an entire tile engine myself I looked around on Google and found this actionscript project: Google Maps API opensource. However this [...]

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Multitouch Media Application v2 Release

Last weekend I code a keyboard in actionscript and added it to the Multitouch Media Application. At this moment you will only be able to type text into the yellow square. Due some bug in touchlib/TUIO the shift button won’t [...]

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Multitouch Media Application Released!

Since the start of my project, I wanted to do a multi-touch media application which could be used for organizing photos and videos. I started my first attempts with using the languages C++ and OpenGL. However this was more difficult [...]

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